The "Fog Travels Through Mountains" skill has a counterproductive effect? High-level players say it's not suitable for everyone, as wearing it makes skill usage lose its elemen

2026-10-27 15:00

The "Fog Travels Through Mountains" skill has a counterproductive effect? High-level players say it's not suitable for everyone, as wearing it makes skill usage lose its element of surprise. (Part Two)


Support focuses on team benefits, junglers need to clear jungle camps quickly. The two classes, like a misty mountain, can be swiftly skipped. Previous posts have praised the new Summoner Spell, how it perfectly complements heroes with static and charged attacks, unleashing potential, awakening battle, with a cooldown lower than Flash, making it superior to other skills for escaping, and its high usage frequency leaves no disadvantage.


Flash core functionality


Before belittling Flash, ask yourself: was your initial reason for choosing it simply for the brief displacement? Analysis shows Flash's advantage lies in its suddenness, catching opponents off guard, allowing for skill repositioning, energy bursts, and strategic maneuvers. The phrase "Flash to unleash your ultimate" perfectly encapsulates the necessary initiation tactic, giving opponents no time to react. In contrast, while Misty Journey undeniably extends the movement distance, the entire visual and casting animation is extremely slow. From the initial gesture to the final slide, it's clearly visible, making it easy to predict the attack. Seeing the direction wheel is practically telling the opponent your next move, essentially self-destructing in the game.


Only those with their own immunity can easily learn from others as they glide through the fog.


Unless your initial intention with Flash is not for chasing but rather for escaping, then Misty Journey would be more suitable, but it is also very picky about heroes. Let's first look at Wang Wei's own mechanism. His ultimate skill is to separate his soul from his body and transform into a divine artifact to move around. His real body will be attacked, so he must first find a place to hide his true body and passively avoid damage. This can be regarded as a self-protection method. The conclusion is that he is immune. On the same principle, the suitable heroes emphasize immunity to control. With this huge advantage, you don't have to worry about skill interruption.


However, in the current version, control-type characters are everywhere. Wang Wei gathers monsters, Wang Zhaojun freezes, Tan Ji stuns, and even soft supports are full of control. Yao Mei's magic orb, Cai Wenji's sonic wave, Doriya's splash wave, Shao Siyuan's kick, and carrying Mist Walk makes it difficult to play. Equipment also has Frost Impact, which brings stun. Marco Polo can easily alleviate this so-called new skill.


The skill was initially set to 90 seconds in the test server, but was changed to 100 seconds in the official server. Flash lasts for 120 seconds. The difference of 20 seconds does not compensate for the lack of margin for error and ease of use. Wearing it completely ruins the game.



Image source: Internet


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